Car proportions
by wSer on May.25, 2009, under Design, Resources for amateurs, Resources for students, Tutorials
When we start drawing cars, the first time we do it is because we like them. Maybe we have been looking at a car that we like for hours, and then we think “I want to do something like this”. Even when we do not want, the first draw of our own car has something of that car. Most of the times, it has the gestures or graphics over which our attention falls. But there are a lot of hidden things that escape from our sight.
If we ask people the reason because they like that or that other car, they will not give a convincing answer. They like it, but many times they do not know why. And a big number of cars are still sold around the world because of their look.
How to design a car on a computer!
by wSer on May.24, 2009, under Design, Resources for amateurs, Resources for students, Tutorials
Stefan Jansson, a designer at the Volvo Monitoring and Concept Center, Camarillo, California, describes how the shape of the Volvo SCC was created, with the aid of computers. He was the responsible exterior designer for that project.
A concept car project differs in many ways from a production car project, but there are also many similarities. The major difference is the time and money that are allocated. This is because a concept car does not have to reach the same feasibility level as a production car. The similarities are striking because the projects look very similar at the beginning.
Aston Martin One 77 – Design Analysis
by wSer on Jun.02, 2009, under Analysis, Design
When a new model comes to the market from any car maker, being a exclusive company with few cars a year or a mass production company with millions of cars a year, the very first question is: Do you like it? This come before how fast, how much, how big, new technology… Everything seems to be second to the looks. I don’t say the others are not important, but it seems that the first thing of concern always is the appeal in terms of looks.
So here we are at a first in Style4cars short history, a design analysis of one of the most exciting cars to emerge on the market in the last year. Just for the propose of this we are going to use the mock-up images where the volumes and the lines of the car are easier to be appreciated.
IED Turin: McLaren Manta
by wSer on May.27, 2009, under Design, Resources for amateurs, Resources for students, School
A 320 kph + Sports Car
The subject of the diploma project for the students from the Instituto Europeo de Design from Turin, Italy was the designing of "A 320 km/h plus sports car" for the McLaren group. One of the best projects presented by was the "Manta" a car a concept car made with the task of challenging the present and future technologies. The "Manta" close in its inside the sports car defined as "legantemente potente" – powerful elegance, as Davide Amantea one of the students involved in the project has told us.
The shape was created with the goal of making a fluid and floating body taking many visual elements from the "manta" fish from where it takes the name. Looking to it’s dimensions the supercar gives the imagine of fluid and delicate movement but very powerful.
Sketching with Photoshop
by wSer on May.27, 2009, under Design, Resources for amateurs, Resources for students, Tutorials
This tutorial will explain the way to obtain a half-an-hour sketch by using a superposition technique. You can use this technique as an easy way to explore the volumes and shapes without the needing of a study of the reflections (although they can be shown).
One of the main advantages of using this technique is that you must not be worried about colours, but about light and darkness. The background can be changed even once finished the sketch and you will obtain a different look drawing.
Although we will centre our explanation in the sketching process, you can spend on it a little time more and get an interesting render.
Quick render tutorial
by wSer on May.22, 2009, under Design, Resources for amateurs, Resources for students, Tutorials
With this tutorial, we will try to give a fast view of the quick rendering. Through these 10 steps we will have a global vision of the process, always considering that the number of steps can vary, depending on the shapes complexity and the final quality level we want for our work.
Although our intention is to centre this tutorial in Photoshop, we must explain that the process is the same if we work with Painter because the layers work in an analogue way with both tools.